Hiro Remote Game Server - the engine behind your next breakout game.
An RGS designed for speed, independence, and total control - from development to delivery.
At its core, Hiro is designed to help studios build UKGC-compliant games — without relying on third parties or losing control of their game logic.
It ensures session flow, game engine behaviour, and outcome handling all meet the strictest regulatory standards, while keeping studios fully in charge of how they build and ship.
What makes Hiro RGS different
UKGC-ready by design
Hiro gives studios the tools to build games that meet strict UKGC requirements — from session flow to outcome logic.
Built for studio control
Hiro puts developers in charge of their own workflows — with tools to build, test, and push games independently.
Deploy faster, iterate easier
Push updates, run tests, and launch content from one place. Hiro streamlines the full game lifecycle for faster releases.
Made for developers
With a clean UI and full testing environment, Hiro is designed for the teams who actually build the games — no workarounds required.